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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The console version supports 64-player online matches with crossplay exclusively for console players. So, we had to be smart and make everything dynamic.

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Indie spirit in Japan and Switzerland: Rinaldo Wirz on captaining Momo-pi

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Captain Velvet Meteor was the second game released by the cross-continental indie gaming studio Momo-pi.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Supercell announced over a year ago that they will be opening a studio in North America. TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? One could wonder if this makes Ryan a bold choice to lead the studio. Listen to one of our podcasts from this week, we’ve got ? Subscribe here!

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain. Dutch Indies Like Paladin Studios. It’s a fully animated social game for mobile and desktop.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc. Real-time 3D Game Rendering Unreal engine 3D modeling is great for scene prototyping. GDD is updated regularly. This decides whether the game is worth pursuing or not. 05 RISINGMAX INC.

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Hyper-casual bible: top resources for making a hit game

Game Analytics

With their short cycles and simple gameplay, crafting a hyper-casual title means you can learn important skills across game design and monetisation, which you’ll need for success in the mobile games industry. This is a nice round-up of the best tools to use for mobile game development. Prototyping, testing and analytics.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.

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