article thumbnail

Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The console version supports 64-player online matches with crossplay exclusively for console players. So, we had to be smart and make everything dynamic.

Console 104
article thumbnail

Indie spirit in Japan and Switzerland: Rinaldo Wirz on captaining Momo-pi

GamesIndustry.biz

Founded in 2018 but working together on a small prototype project in the years leading towards the group’s official foundation, this loose collective of developers has crossed cultures from Europe to Japan and worked on award-winning titles for both mobile and consoles, both alone and with major Japanese publishers.

Indy 85
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Top Unreal Game Development Companies in 2024

Logic Simplified

Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc. Real-time 3D Game Rendering Unreal engine 3D modeling is great for scene prototyping. GDD is updated regularly. This decides whether the game is worth pursuing or not. 05 RISINGMAX INC.

article thumbnail

Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” It’s a fully animated social game for mobile and desktop. But we are considering expanding to consoles and VR as well.” “By providing top-quality game development from A to Z.

article thumbnail

Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. ✉️ Received this email from a friend?

Studios 52
article thumbnail

Hyper-casual bible: top resources for making a hit game

Game Analytics

With their short cycles and simple gameplay, crafting a hyper-casual title means you can learn important skills across game design and monetisation, which you’ll need for success in the mobile games industry. This is a nice round-up of the best tools to use for mobile game development. Prototyping, testing and analytics.

article thumbnail

Axmol-2.0 released

Cocos

GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1

Shaders 40