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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Customers share with us that setting up a game backend service requires a fair amount of undifferentiated heavy lifting.

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Newzoo’s latest report: Almost 9 in 10 gamers spend money on in-game items

PreMortem.Games

Image: pikisuperstar on Freepik Newzoo’s Global Gamer Study 2023 is a true treasure trove of interesting facts about the people out there that hopefully end up with your game in their hands. Did you know that more than half of all people with an internet connection play games? Or that 87% of players spend money on in-game items?

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

An essential data platform for all mobile gaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. The money you save on platform fees will go directly into further improving and growing your games.

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The Hunger Games for User Generated Content: Case Fall Guys

Deconstructor of Fun

Written by Tiffany Keller , who is a Director of Product and investor with a decade of experience in mobile games across Scopely, Activision Blizzard, Miniclip, and Zynga. Mobile knockout games are springing up everywhere - such as Stumble Guys or Netease’s Eggy Party , which launched with a UGC creator mode last May.

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2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform

Deconstructor of Fun

Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow, and monetize their games. Role-Playing Games on Mobile The RPG market is a high risk, high reward genre walled by a robust entry barrier. Small Giant did it with Puzzle and Empires.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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As Square Enix changes it’s strategy from focusing on one platform to aiming for multi-platform releases, I wonder- how much effort does it take to do multiplatform dev from the start versus porting to them later? And even then- how long DOES it take / cost to make to make a port from a comparative platform like say, PS5 to Xbox Series? Is there a way you can use your experience in the industry to guess an average, or is it completely different from game to game and you can’t make any estimations without WAY more data? I guess I’m just curious why SquareEnix released 15 for all formats to greater sales than either XVI or VIIremakes, but still decided to go PS first, others way later down the line.

Ask a Game Dev

Further, developing on XSX also mostly works out of the box with DirectX, which means it is easy to also get the game running on PC. It's relatively easy to build a game out of a generic system and task our engine programmers with getting that generic system working on each of our target platforms. Sometimes they don't.