Remove Content Remove Graphics Remove Mesh Remove Texture
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. If I can pass this texture in between the direct rendering, then I get a 2D real fabric.

Build 98
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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Texture Tools Exporter Version 2021.1.1

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics. GUI: Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ).

Beta 107
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . The asset also includes a new confetti-rain type emitter, as well as extra confetti textures, normal maps, documentation and more.

Asset 52
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GLES2 and GDNative, progress report #3

Mircosoft Game Dev

mesh loading. basic mesh drawing. The drawing to the window happens by using a viewport as a texture and then displaying that in the correct position in the window. mesh loading. As mentioned previously, all graphics related "resources" are handled in the rasterizer_storage_gles2.cpp basic mesh drawing.

Mesh 52
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

Mesh 52