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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4). Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. The NVIDIA RTX UE4 4.25 branches have also received updates.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. C#: Allow debugging exported games ( GH-38115 ).

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). mbedtls 2.16.11. Downloads.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). mbedtls 2.16.11.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). API documentation updates.

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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Various fixes to light culling ( GH-46694 ). And many more bug fixes and usability enhancements all around the engine! stable soon™. mbedtls 2.16.9,

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