Release candidate: Godot 3.2 RC 3
Mircosoft Game Dev
JANUARY 24, 2020
Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. Mono: Various bug fixes ( GH-35372 , GH-35407 , GH-35472 , GH-35478 ).
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