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Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Notable Features. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features.

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[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Notable Features. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features.

Demo 52
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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. Tools can also help handle a more dramatic case: when there is no output on the screen.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Cross-Platform Compatibility Cross-platform gameplay is one of the biggest game development trends of 2023. So, game developers must seek mobile game engines that support cross-platform development. However, with time, it started supporting multiple platforms. Let’s find out. And that’s where Unity wins.

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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). They also have a different version of the console’s operating system for development stuff - they allow us to do things like reset achievements, change locale, connect to PSN/XBL/SwitchOnline, and other various features.

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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

At GDC 2021, NVIDIA’s updates, enhancements, and platform compatibility expansions enable RTX to be turned ON for a larger base than ever before. Together, these two platforms offer a massive new audience for ray tracing technology. Arm processors are the engines inside of billions of power-efficient devices.

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Programming the C64 with Visual Studio Code

Retro Game Coders

Ideally we would be able to use a familiar, modern, cross-platform IDE. vs64 extension welcome page in visual studio code Setting up VS64 The vs64 setup wizard There are three parts to using VS64: Installing the required tools (if you are going to be compiling and debugging). The recommended file extension is .asm file format (.spd)

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