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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development. Is it compatible with mobile devices? Hey everyone, Kylin here! without any additional configuration.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. You can access the help menu by pressing ESC key (or clicking on the settings button if you’re playing it on a mobile device).

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). What's new.

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). What’s new.

Beta 80
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon.

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

After 9 months of development, Godot 3.5 While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. This feature was originally developed for Godot 4.0 both small and large.

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. Anything behind the polygon will be culled from view. Core: Fix platform-specific issues with OS.set_current_screen() ( GH-63192 ).

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