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Mobile Games and Cross-Platform Development Projects

Starloop Studios

With the mobile gaming industry’s continued growth year after year, mobile devices are becoming a platform of choice for numerous developers and publishers. Mobile games have evolved immensely from their roots are rudimentary puzzle games into viable and complex titles in their own right.

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The continuing quest to bring Age of Empires to mobile

GamesIndustry.biz

Since then, the historical real-time strategy series has had multiple releases on platforms such as home consoles and mobile devices. With Age of Empires 4 pleasing fans on PC and Xbox, Microsoft is making another attempt to attract smartphone audiences with the upcoming Age of Empires Mobile. Read more

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. But what makes Unity so popular among developers?

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How to Choose the Right Platform for Mobile App Development?

Artoon

Mobile apps are getting more and more popular with each passing year, […] The post How to Choose the Right Platform for Mobile App Development? appeared first on Artoon Solutions.

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Developers’ Guide to Multi-Platform Game UI Design Best Practices

Starloop Studios

Game UI design for multiplatform projects is a significant challenge for game developers. Video game UI requires certain elements regardless of platform, but the platforms can have wildly different requirements from game UI design.

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How to develop for mobile and desktop

Cocos

I am developing a game in portrait orientation, and the main platform for implementation is mobile phones. To ensure proper display on mobile devices, I am using the fit Width scaling setting. I have attached an example illustration to better explain what I need. The red frame represents how the game.

Mobile 52
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How to develop for mobile and desktop

Cocos

I am developing a game in portrait orientation, and the main platform for implementation is mobile phones. To ensure proper display on mobile devices, I am using the fit Width scaling setting. I have attached an example illustration to better explain what I need. The red frame represents how the game.

Mobile 52