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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Is solving these problems enough for Godot to become a top AA / AAA game engine? This mean that the tools provided, while certainly capable, are still game neutral.

AAA 145
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 81
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Editor: Load and use system emoji font in the editor ( GH-68090 ). Editor: Various style and usability improvements to the in-editor documentation ( GH-68132 , GH-68159 ).

Beta 91
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. by calling queue_free() ) but is still accessed somewhere else in a script. Portal occlusion culling.

UX 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52