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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Android: Add basic user data backup option ( GH-49070 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). Note that some of the changes in 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Android: Add basic user data backup option ( GH-49070 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). Note that some of the changes in 3.4

Beta 52
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Our architecture is also being designed to be a platform for game devs looking for a great place to test, experiment, showcase, or browse other developers' ideas. This accounts for a lot of data going back and forth, and a need for accessible, predictable & clearly defined states. Architecture - by Karim Rizk, Project Manager.

Build 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. Crypto: AES and HMAC contexts. and Godot 3.3.

UX 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

We also have adopted some UX tips from Unreal Engine 4 for the initialisation of a VCS in a new project, however since Unreal Engine uses an external editor for C++ code by default, we found ourselves looking at something similar to what we already have in Visual Studio/Visual Studio Code. How does it look like? Coming up next.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ).

Mesh 52