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Learn How To Use Data to Build and Grow Hit Games - Part 2

Deconstructor of Fun

This is the second and the final part of the series on how to build and grow products with data (you can find the first part here ). Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. Page conversion rate also increased.

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Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

AWS Games

They deploy live operations that surface real-time data and make accurate predictions on players’ actions. You can get an accurate prediction on customer churn without having to hire an entire data science team or take precious time away from your game developers. This can be the difference between failure and success.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Therefore, Cookie Run: Kingdom ’s similar but improved art style with a casual Build & Harvest and in-depth RPG gameplay makes it easier to win over adult players, which is supported by the user data. There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around.

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Fantasy Strike's Features

Sirlin

I’m aware that this is a subjective claim, that people will be skeptical, and rightly so because so many other fighting have done a questionable job with “accessibility.” User Interface for Friend Matches This is the kind of innovation that isn’t new to the world, but it IS new to fighting games. No more UI than that is needed.

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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

In the case of the Metaverse, you’re also talking about huge shared online experiences that mean somebody is going to be hosting millions of servers that are running all of the simulations that contribute to these Metaverse experiences, whether they’re games like Fortnite or social experiences or streaming video or anything else.

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Innovative Director: James Cameron

Filmustage

Be one of the first to test the new functionality - click here for more detailed information. A large part of the budget was spent on underwater filming (the special effects were not yet perfect enough to simulate the underwater world in a film studio). The technology was called Performance Capture.

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On Backtracking in Roguelikes

Grid Sage Games

Being able to backtrack is generally going to be more realistic in the RPG sense--of course your character should be able to go back and pick up that item they left behind, or fight that enemy that scared you away before. but it gets the point across (open image for full size). A DCSS dungeon map linked from the wiki. Meta Complexity.