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Godot 3.0, new progress report and GDC

Mircosoft Game Dev

Export options (convert textures, etc.) Automatic detection and reimport of many use cases for textures. Multiple editing of imported files is possible, so settings for several files can be changed at once by selecting them on the filesystem dock. Reimports will overwrite those meshes, though. Any PNG, JPG, etc.

Mesh 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ).

Render 52
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ).

Render 52
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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ).

Render 52
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Godot reaches 2.1 stable!

Mircosoft Game Dev

Godot is used all around the world and, while it always supported Unicode, its reliance on font textures made it pretty difficult to support some languages (especially Asian). Editing such properties is possible too, but changes won't be saved (use regular live editing for this). Dynamic font support. Remote scene inspector.

Asset 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

Render 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Mesh 52