article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

Render 52
article thumbnail

Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Whether you’re looking for 3D structure, textures, patterns, animations, or even specific sounds, you can get them from Unity’s Asset Store. Seamless Debugging Debugging is a crucial part of mobile game development. As a result, you can track and debug visual components in real-time.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Tiles editor progress report #3

Mircosoft Game Dev

Right now, there is no way to edit the tiles' properties in an efficient way. They are only editable using a dedicated inspector for now, but I plan to implement a way to paint values over tiles in the TileSet editor. The editing of TileSet layers, as seen above, have been moved to the inspector. This was not possible before.

Tile 52
article thumbnail

GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. UV2 Texel Density Debug Draw Mode. x CPU lightmapper and adding a new debug draw mode for visualizing the texel density of lightmaps. Debug draw mode for texel density. Soft Shadows (merged). Introduction.

article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. target=template_debug : Debug template, optimized, with debugging code.

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. target=template_debug : Debug template, optimized, with debugging code.

Beta 52
article thumbnail

Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Core: Fix calculation of PrismMesh normals ( GH-48775 ).

Polygon 52