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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay.

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Monopoly is a bad game, but have a little respect. This is a critical element of good game design.

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Dev Diary: 03/31/17

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Naturally, this game is nowhere remotely close to completion. Also, the game doesn’t have a defined win condition yet. I’ve pushed a rough version of the game out to Tabletop Simulator for my use only.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. If you don’t consistently work to improve, you won’t make the game you want to make. Note that when I say “quit”, I don’t mean “quit board game design.”

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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. Join my community of over 2,000 game developers, artists, and passionate creators.

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12 Simple Ways To Get Better At Game Development

DameDev.tv

Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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Why Gamification Makes Everything Else More Fun

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. For that reason, I’ve brought in Sean Fallon, Founder & CEO of Smunchy Games and User Experience (UX) Designer extraordinaire. Board Game Design Makes You Better at Business (Because of Gamification Principles).

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