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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

This game represents me as a developer”, he says. “I But the stress of work can take its toll, and part of the reason why the development of Critter Crossfire is taking this long is because Polekoff had to take breaks. Burnout is a very real threat to solo-developers”, he says. Why are you working as a solo developer? “In

Dev 158
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Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole. There is no hard-and-fast line that splits mechanics and theme.

Mechanics 100
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. Boogaard’s passion for climbing led them to develop an elaborate climbing system that closely resembled the real-life experience. It is great to see that it’s working out so far.”

Indy 104
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I Develop, test, develop, test.”

Dev 104
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Dev Diary: 03/31/17

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out. In short: I have completed the first draft of the board.

Dev 130
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Creating the First Version of Game Rules

Brand Game Development

I’m trying something different on the Dev Diary. I’ll be explaining my development processes for this game so that you can learn from them. I’ll be explaining my development processes for this game so that you can learn from them. We’re in this together, game devs. This is a teaching blog.

Mechanics 130
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

But for you, if it’s too much work to develop further, then remove it. Playtesting is crucial at this point. That’s interesting and new gameplay for Among Us” There were plenty more features and mechanics the team considered adding. Schell Games chose the first option (and they made it part of the level).

Dev 91