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How to Work in a Team in the Board Game Industry

Brand Game Development

Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Join my community of over 2,000 game developers, artists, and passionate creators. What follows is a lightly edited transcript of our conversation over DMs in Discord. That’s how I do things.

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

As such, board game developers often find their own interest in conventions piqued. Join my community of over 2,000 game developers, artists, and passionate creators. We interviewed via Discord direct messages which have been lightly edited for clarity and flow. Need help on your board game? This is how you do it.

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Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

To get the Start to Finish series going, I’ve spent some time discussing games, game development, and the amount of careful messaging that is needed to create and sell a great game. Join my community of over 2,000 game developers, artists, and passionate creators. You are not forced to make any edits to your work for any reason.

Games 130
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Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?

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Istanbul Gaming Summit 2023

Deconstructor of Fun

You can find edited highlights of each talk below, and videos of each session – just hit play to start watching. Peak Games boss Inonu said that Apple should help developers more by clarifying its privacy policies further and that Google’s approach seemed to be better thought out. Cross-platform is becoming more important too, he said.

Games 59
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building a better drafting game

Interesting Choices

I've created an online prototype for playtesting that has seen almost 2000 games completed with at least a dozen players clocking in at over 100 games apiece. The rapid feedback and iteration cycles enabled by this level of playtesting mean that the game is currently in fantastic shape. victory points in the final era.

Build 40
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What to Expect When You’re Making a Board Game: Time, Money, and Effort

Brand Game Development

That includes the unexpected depth of the board game industry as well as the surprising variety of responsibilities which a self-publishing developer must handle. I’ve written about the five levels of communication game developers must master. Join my community of over 2,000 game developers, artists, and passionate creators.