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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Several features were added to Godot Physics since 3.x,

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

We have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. Both the itch.io Fixed issues.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1 ! It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. New features. Documentation.

Feature 52
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh. alpha is planned to be soon, so those features will hopefully be ready to test by then.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). Animation: Add animation "reset" track feature ( GH-44558 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. The upcoming Godot 3.4

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). With this second Release Candidate , we have frozen feature development and are nearly ready to release the stable version. The upcoming Godot 3.4

Mesh 52