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Top Emerging Free Game Development Tools and Trends!

Big Games

Have you ever dreamt of crafting your own epic game? Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath. Let’s jump in!

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Module 2: Programming & Design Basics (Lessons 4)

Game Designing

Easing Into Code Summary In this tutorial, we dive into GameMaker Studio 2 and learn the basics of creating a sprite, an object, and writing our first line of code. This video serves as a practical introduction to GameMaker Studio, demonstrating key features while guiding new programmers through their first steps in game development.

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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

To do that we will edit the spaceship sprite by clicking on it in the project window. Then set the pixels per unit to 64 and click apply to update the sprites. So we need to edit those as well. So we need to edit those as well. Select the player object and edit the collider so it is now 0.2

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Making shaders more accessible

Mircosoft Game Dev

For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. To explain the idea of how shaders work, let's consider a very simple shader for drawing a sprite to the screen. Our sprite is 32x32 pixels in size, and it must be drawn at some position.

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Edit 2021-12-22: One regression has been found which causes flickering on macOS (affects both using the editor on macOS, and games exported to macOS).

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.

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Optional typing in GDScript

Mircosoft Game Dev

With type hints, Godot can know beforehand that you are passing the wrong type and show an error while you are editing the related code, even if you never run it. For objects it simply returns null : var number_input : int = $LineEdit.text as int var my_sprite : Sprite = $Sprite as Sprite. not when you edit it).