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Godot 1.1 beta1 is out!

Mircosoft Game Dev

Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. 2D Materials.

Polygon 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Here are some of the main changes since 3.3-stable:

Polygon 52
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Godot 1.1 is out!

Mircosoft Game Dev

Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. 2D Materials.

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Here are some of the main changes since 3.3-stable:

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ).

Bug 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

adds the concept of "scene unique names" for nodes to help with the common task of accessing specific nodes from scripts. Asynchronous shader compilation + caching (ubershader). A long awaited improvement to reduce shader compilation stuttering on OpenGL is coming to Godot 3.5, and backported to 3.5.

Shaders 53
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

Script editor: Don't open dominant script in external editor ( GH-40735 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). RichTextLabel: Fix center alignment bug ( GH-40892 ).

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