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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Styleboxes of the same type can be edited together to save you time adjusting their margins and borders. One of the most common hurdles when using AnimationPlayer is that editing animations will permanently modify the state of your scene. You can have custom previews from the scenes that make sense for your project. Other areas.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Improved Inspector sub-resource editing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Editor: Node copy-pasting. OpenXR plugin.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

We also have adopted some UX tips from Unreal Engine 4 for the initialisation of a VCS in a new project, however since Unreal Engine uses an external editor for C++ code by default, we found ourselves looking at something similar to what we already have in Visual Studio/Visual Studio Code. In-graph editable nodes. 3) Symbol cache pool.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. We asked them to write a progress report to present what they're working on and the current status. Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. UX updates.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Please try it out and report any issue.

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Please try it out and report any issue.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

introduced a new graph-based editor to edit shaders visually, reimplemented from the previous version that was included in Godot 2.1. our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Visual Shaders overhaul. For Godot 3.2,

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