Sat.Oct 21, 2023 - Fri.Oct 27, 2023

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Report: Unity's Runtime Fee quietly gave large devs exemptions in launch rush

Game Developer

Smaller studios would've taken the biggest hits from Unity's Runtime Fee policy, and also helped it retaliate against would-be merger partner AppLovin.

Dev 340
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. All the more impressive if you realize it’s actually a ‘one-man-band company’, as founder and CEO Nicola Piovesan calls it. His latest game Three Minutes to Eight is a real tour de force, both in storytelling and visual flair.

Pixel 212
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Microsoft joins the publishing top table | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox With the Activision Blizzard acquisition finally going through and the news that Starfield was the top-selling game of September , Microsoft's games ambitions are in a stronger place than they've been for years – arguably, since the first few years of the Xbox 360 era.

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Frightful Favourites: The GameDev.tv Community’s Top 10 Halloween Game

DameDev.tv

🎃 Halloween is upon us, bringing along its chilling breeze, eerie nights, and the insatiable desire for spine-tingling experiences. For gamers and game developers alike, this is the season to dive into the world of horror games, immersing ourselves in atmospheres filled with suspense, mystery, and pure fright. As the leaves turn and the shadows grow longer, what better way to celebrate than by revisiting some of the most terrifying games ever created?

Horror 123
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Games for Gaza bundle launched to aid in Palestinian relief

Game Developer

Players can spend $10 to receive Arcade Spirits , Beam Saber, and more in a bundle whose proceeds will go towards humanitarian aid for Palestinians.

Games 358
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Solo dev Michael Schmidt “Adding spiritual traditions to games is hard”

PreMortem.Games

Michael Schmidt has been interested in spirituality and Islamic spiritual tradition for a long time, and in his latest game Islands of the Caliph it all comes together. It’s an old-school Action RPG that draws on Middle Eastern folklore and religion. Schmidt developed the game by himself, because “I’ve never been any other kind of developer”. Schmidt’s own spiritual journey and later his conversion to Islam, were all kickstarted by the video game Windwalker by game developer Greg Malone (

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Filmustage update: Tag Editor 3.0 & Enhancements

Filmustage

This update doesn't stop here! Discover numerous enhancements across Script , Summary , and Analysis tabs, providing a more intuitive and powerful environment to manage your projects. Let’s explore the slew of features designed to cater to the ever-evolving needs of modern filmmakers: Tag Editor 3.0: A Leap Forward Bulk Tag Operations : Easily group, edit, or delete tags, revolutionizing your script cleanup process after performing your AI breakdown.

Scripting 121
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Artisan CEO will "accept" criticism after opening new studio in Saudi Arabia

Game Developer

The French company has expanded into Riyadh with help from the Saudi government, with studio co-founder Mario Rizzo claiming the region is "deeply misunderstood.

Studios 290
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Analysis • What the Microsoft/Activision deal means for the future of the industry

PreMortem.Games

At last the UK’s Competition and Markets Authority cleared Microsoft’s $69 billion purchase of Activision Blizzard. After 639 days of intense regulatory scrutiny and corporate jet-setting around the world, Phil Spencer finally got his wish. The deal remains controversial and opinions on what happens next vary. Analysts, on the one hand, focus heavily on the business strategy and market positioning advantages that Microsoft gains from acquiring Activision Blizzard, including benefits for Xbox and

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Spider-Man 2 beats Super Mario Bros Wonder to No.1 | UK Physical Charts

GamesIndustry.biz

Spider-Man 2 beat out competition from Super Mario to claim No.1 in the UK boxed retail charts, GfK data reveals. The PlayStation 5 exclusive had a strong launch. It is the biggest PS5 boxed launch of the year, with sales almost 5% bigger than the previous high point: the PS5 launch of Hogwarts Legacy back in February. Spider-Man 2's launch sales are just over 3% lower than the PS5 launch of God of War Ragnarok, which was the biggest PlayStation launch of all time when it arrived last year.

Retail 145
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Porting Unity to CoreCLR

Unity Blog

Unity Engineering Manager for.NET Compilers and Runtimes Josh Peterson walks through the latest efforts the team has gone through to allow the CoreCLR GC to work hand in hand with native engine code.

Engine 115
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Report: Veteran PlayStation producer Connie Booth departs Sony

Game Developer

Former God of War designer David Jaffe alleges that Booth is no longer at Sony Interactive Entertainment after having worked there for nearly 30 years.

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Elevating Performance Testing of Microservices With AI

Rocket Brush Studio

Micro-services architecture excels in complex, large-scale apps with diverse tech needs and evolving features. Performance testing is crucial for smooth interactions, scalability, bottleneck detection, and reliability. This series explores AI-driven techniques for assessing efficiency and system performance in micro-services architecture.

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Media Molecule to reduce workforce

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Dreams and LittleBigPlanet maker Media Molecule is reportedly looking to cut nearly 20 staffers from the studio. According to a report by Sports Illustrated , employees were informed about the layoffs via an internal meeting today.

Media 140
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At what stage of the developing process of a game mocap is recorded? How much time does it usually take? And in case of expansions/DLCs are actors called again or they record this content together with the content for the main game?

Ask a Game Dev

Motion/Performance capture usually happens fairly early during development, because animators need time to take the captured data and turn it into actual performances. Despite what some actors might suggest, there's a huge amount of work, skill, and artistry necessary in order to convert a recorded motion and turn it into a performance that reads well from the viewer's perspective.

Content 104
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Dreams and LittleBigPlanet developer Media Molecule is making layoffs

Game Developer

The PlayStation-owned studio is reportedly trying to reduce its headcount as it prepares to kick-start a new project.

Media 360
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Negative Testing in Software Testing: A Guide for 2023

Rocket Brush Studio

Software testing is vital because it allows you to test if an application is working properly. There are various types of tests that you can perform if you work in the software industry. Nevertheless, all these tests fall under one of these two classifications: positive and negative testing. Both categories are equally important, but positive testing is more popular than negative testing.

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Growing Indigenous worlds in games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Among the presentations in last month's Game Devs of Color Expo was Achimostawinan Games' talk on Growing Indigenous Worlds in Games, which explored the themes of reappropriation and combating stereotypes of creative works for Indigenous people. Creative leads Meagan Byrne and Sadekaronhes Esquivel also spoke about their game design inspirations for the March release Hill Agency: Purity Decay, as well as some of their f

Dev 141
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Forgive Me Father 2 Launches Into EA!

Indie DB

The time has finally come, madness is taking over and Forgive Me Father 2 is available in Early Access! As the Priest from the first installment, fight your way through the first ten levels in this Lovecraftian, comic-like retro FPS, more will come in.

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Microsoft reorganizes ZeniMax staff into Xbox leadership team

Game Developer

Key figures such as Sarah Bond and Matt Booty have been promoted as Microsoft begins "advancing our mission for the next era of Xbox in service of players.

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Toxicity in gaming is escalating: Find solutions for safe and engaged communities

Unity Blog

Introducing Unity Community Solutions – a suite of products designed to strengthen player connections, enhance safety, and enrich the social gaming experience.

Games 94
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Sony expects boost in PS5 sales now supply chain issues have finally been resolved

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sony is confident it's heading into one of its best holiday periods to date as it declares that the supply chain issues that have been hindering PlayStation 5 sales have been fully resolved. The platform holder confirmed plentiful supply of its current console to both the BBC and Barron's , the latter spotted by VGC , meaning the PS5 will be widely available in the run up to Christmas.

Console 138
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Playtown released in 11 days

Indie DB

Playtown is almost released. Is it in your wishlist yet? It better be. or else steg will come for you and stare are you like this at the end of your bedside.

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Animation studio Digic Pictures laid off 35 staff this past summer

Game Developer

Digic is best known as the animation studio behind cinematics and marketing for popular games such as Rainbow Six Siege, Elden Ring , and Marvel's Midnight Suns.

Animation 297
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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. One of the most popular monetization mechanics is the subscription-based battle pass , which was introduced via Valve’s DOTA 2 in 2013 but popularized by the worldwide phenomenon, Fortnite. Battle passes have crept into almost every mobile game genre imaginable, with our platform showing that 66% of mobile games in the top 20% have incorporated the feature.

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Lords of the Fallen was CI Games' most expensive project at $66m

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Polish developer CI Games has revealed that its latest hit, Lords of the Fallen, was its most expensive project to date with total costs of PLN 281 million ($66.2 million). The figure was shared during an investor call, as reported by Polish site Bankier and spotted by Game World Observer.

Games 134
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Project Gunship - EA Build 0.6.5

Indie DB

This month (and a half) of development unfortunately had a lot of spinning wheels, so I couldn’t make a lot of progress in areas that I was hoping to make. However, I was able to knock out some of the important features that needed to be added.

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Microsoft CEO's compensation no longer tied to Game Pass growth

Game Developer

Xbox Game Pass has missed its projected growth target for the third year in a row, and Satya Nadella's compensation is no longer linked to its performance.

Games 301
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The Future of Godot Particles

Game From Scratch

GameFromScratch.com The Future of Godot Particles There are some major changes coming to particle systems in Godot 4.x starting with the Godot 4.2 beta. There has been a complete refactor of the GPUParticle3D class, with new features added and a clean up of the entire system enabling future updates. At the same time, it has become … The Future of Godot Particles Read More The post The Future of Godot Particles appeared first on GameFromScratch.com.

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PlayStation's Visual Arts studio hit with layoffs

GamesIndustry.biz

PlayStation support studio Visual Arts has been hit with another round of layoffs, with several former employees sharing on social media last week that they have been let go. "Unfortunately, following a wave of layoffs, last week was my last at PlayStation," former senior level designer at Visual Arts Daniel Bellemare wrote on LinkedIn. Senior technical recruiter Matt Barney shared a similar update on LinkedIn , adding that he "knew this layoff was coming" and wished those impacted "the best of

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Noxia Somnia

Indie DB

Unveiled on IndieDB, Reframe Games presents "Noxia Somnia," an evocative journey into the depths of personal anxiety, despair, and the battle against one's own mental demons. An expression of real personal struggle, the game is more than just a tale.

Games 85
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PlayStation 5's detachable disc drive requires an online connection

Game Developer

An online connection for the PlayStation 5's upcoming detachable disc drive may be an added complication for the hardware and its lifespan.

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Cave Game Engine Overview

Game From Scratch

GameFromScratch.com Cave Game Engine Overview The Cave game engine is a free Windows based game 3D game engine with a full editor and a Python API. The Cave game engine is described as: Key Links Cave Engine Homepage Cave Engine Documentation Discord Server You can learn more about the Python powered free Cave game engine … Cave Game Engine Overview Read More The post Cave Game Engine Overview appeared first on GameFromScratch.com.

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Die Gute Fabrik and the necessity to tackle climate inaction

GamesIndustry.biz

Die Gute Fabrik's Saltsea Chronicles is a story that documents the catastrophic consequences of climate change. The game takes place generations after sea levels have risen, focusing on how communities rebuild and survive a flooded world. It was only fitting, then, for the Danish developer to publish a report alongside the release of its latest title , sharing its carbon impact during development, from January 2020 to the launch of Saltsea Chronicles this October.