Sat.Jan 20, 2018 - Fri.Jan 26, 2018

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Thimbleweed Park sales by store

Grumpy Gamer

Here is a breakdown of Thimbleweed Park sales by store for 2017. This is based on dollars, not units, so mobile numbers will be smaller due to price. You can see how strong Switch is given it only had a few months of sales. The iOS and Mac App Store numbers are combined due to Apple lumping them together for payments. 75% of the money from Apple comes from iOS.

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Dev snapshot: Godot 3.0 RC 3

Mircosoft Game Dev

Here's another Release Candidate (RC) build on the way to 3.0 stable, fixing most of the remaining blocking bugs from RC 2. This RC 3 build corresponds to commit d50c0ef for the classical build, and commit 59e83af for the Mono build. The classical build is thus already a couple days old, due to the system we currently use to produce binaries being particularly slow lately (this will be worked on after 3.0 to improve the release workflow).

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How to Develop Inclusive Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the twelfth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Accessibility is a big issue in board gaming.

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Object Placement on Terrain (Mesh)

Mnenad

Before we start. This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. I have to admit that this gave me a lot of headaches especially when it came to performance issues. Keep in mind that we create new chunks every time the player comes near the border of the chunk she/he is currently walking on.

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Quentin Tarantino's Star Trek gets its first trailer

Grumpy Gamer

In all seriousness, I hope the rumors are true. I might actually see a Star Trek movie again.

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GLES2 and GDNative, progress report #1

Mircosoft Game Dev

Introduction. Thanks to our very supporting patrons I have the opportunity to work part-time on Godot! My work will be mostly about implementing an OpenGL ES 2.0 compatible rendering backend for Godot 3.1, as well as maintaining the GDNative system and bindings. The first month I spent on getting started and familiar with the rendering in Godot. Since I want to be able to help out with more rendering related tasks in the future, in places where existing code could be re-used, I am rewriting thos

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Dev snapshot: Godot 3.0 RC 2

Mircosoft Game Dev

The final release of Godot 3.0 is getting closer and closer! We had a first Release Candidate (RC) last week , quite stable already but with some remaining blockers and late regressions. After a week of bugfixing with a tight control of what gets merged and what must wait for the 3.1 development cycle, we should now have a pretty good RC 2. This RC 2 build corresponds to commit fe2932a9 from almost two days ago already, and some more fixes have been made since then.

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MISSING

Grumpy Gamer

The best way to train a neural network is with a combination of reward and punishment.

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