Sat.May 13, 2023 - Fri.May 19, 2023

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Best Programming Language for Game Development: A Comprehensive Guide

Game Development for Beginners

Game development is an exciting and ever-evolving field that requires a unique set of skills, including proficiency in programming languages. Aspiring game developers often find themselves pondering over the best programming language to use for game development. In this article, we will explore various programming languages and their properties, use cases, and reasons why they.

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CMA decries EU's Microsoft-Activision approval, stands by rejection

Game Developer

The CMA thinks its fellow regulator made the wrong call in giving Microsoft permission to merge with Activision Blizzard, and reasserted its own decision to block it.

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The Microsoft.GSL Library

That One Game Dev

In this article I will explore a library for C++. It is called GSL and it is an open-source library by Microsoft under the MIT license. The post The Microsoft.GSL Library appeared first on That One Game Dev.

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Saudi Arabia increases stake in Electronic Arts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Saudi Arabia's Public Investment Fund has increased its stake in Electronic Arts. According to Seeking Alpha , a new filing published yesterday for the three months ended March 31, 2023 shows the fund purchased more shares in the FIFA publisher during Q4 2022.

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The project aims to deliver a realistic climbing experience, captivating both climbing enthusiasts and gamers alike. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing.

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Obituary: Bob Smith, Atari 2600 programmer, has passed away

Game Developer

Smith was a programmer at Atari during the 1980s and worked on a number of titles such as Star Wars: The Arcade Game and Crash Bandicoot: The Wrath of Cortex.

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Steam to stop using Google Analytics

GamesIndustry.biz

Steam will stop using Google Analytics going forward, Valve announced. In a blog post , the firm said Google's "tracking solutions don't align well with [Valve's] approach to customer privacy," adding that it will be working on improving its own solution going forward. This decision was made in the context of Google's Universal Analytics being sunset in July.

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Wahid Lodin: “Good PR and Marketing can land you a deal with a publisher or investor”

PreMortem.Games

It’s no secret that the indie game landscape is a really tough place to navigate. Around a thousand games hit Steam every month and developers have to find ways to stand out among the crowd. That’s where marketing comes in. But also in earlier stages of the development process, when studios are looking for investors or publishers, marketing can make the difference.

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Valve is being sued over Steam Deck and Valve Index haptic tech

Game Developer

Immersion Corporation, which has a history of suing major hardware manufacturers, has filed a lawsuit against the company.

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Maintenance release: Godot 4.0.3

Mircosoft Game Dev

A fresh portion of stability improvements and bugfixes for Godot 4.0 projects, 4.0.3 covers almost every area of the engine. It also comes with a massive bump in documentation coverage thanks to the newly updated rendering docs!

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PlayStation Showcase to unveil Sony's future line-up next week

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sony has announced it is hosting a PlayStation Showcase online next week to show off upcoming titles for its platforms. According to the PlayStation Blog , the presentation will air on Wednesday, May 24 at 1pm PT / 4pm ET / 9pm UK, and will feature not only new titles from PlayStation Studios but also announcements from third-party publishers and indie studios.

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Solo dev Rutger van Dijk on his debut game Oakenfold: “I forgot about marketing”

PreMortem.Games

One day, Rutger van Dijk was riding the subway home after work when he realized he was not chasing his childhood dreams. He had been developing little games as a hobby for over two decades, but it took a pandemic to give him that final push. “Understanding that a game wasn’t going to build itself, I quit my job and just went for it.” He spent two years building Oakenfold after a successful Kickstarter campaign got him part of the necessary funds.

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The best free tools for game art

Game Developer

A few of the best tools for creating 2D and 3D art assets for games, including Blender, GIMP, Piskel, Krita, and more.

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Using DevOps to scale multiplatform

Unity Blog

In this interview, we get tips on DevOps best practices for shipping successfully from Cygnus Entertainment’s Amber Johnson and Jon West, and Unity’s Marc Nelson and Marie-Christine Babin.

Games 101
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Making a single-player magic shooter in a multiplayer military world

GamesIndustry.biz

When Bret Robbins left Sledgehammer to start Ascendant Studios in 2018 , there was little doubt about what kind of game his new operation would specialize in. "I'd been working on Call of Duty for a number of years and I largely directed the single-player campaigns for that," Robbins explains to GamesIndustry.biz. "Single-player is something I've done my entire career, going all the way back to Crystal Dynamics and games like Blood Omen 2 and EA, where I was the creative director on Dead Space.

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What is cultural interoperability?

Game Daily

One of the many interesting presentations at Nordic Game conference next week (May 23-26) comes from Kate Edwards , head of Geogrify , a company that advises game and tech companies on international cultural issues. Edwards’ talk is titled Cultural Interoperability: The Biggest Challenge to the Metaverse (and Beyond). We know that interoperability is a technical term mostly used to describe the movement of avatars and digital assets between metaverses.

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CDPR lays off Molasses Flood devs after "changes" to Witcher spinoff

Game Developer

Over two dozen developers were let go from The Molasses Flood, shortly after it gave its Witcher game an internal reboot.

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Empower No-Code Kubernetes With the Harpoon Docker Extension

Rocket Brush Studio

Discover the benefits of No-Code Kubernetes and Harpoon Docker Extension for Kubernetes cluster management. Deploy and manage clusters with drag-and-drop tools without coding. Learn about Harpoon's custom integrations and third- party capabilities.

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Xbox Series S and X hit 2m sales in the UK, 12 weeks faster than Nintendo Switch

GamesIndustry.biz

Xbox Series S and X has surpassed two million sales in the UK, chart company GfK has revealed. The console achieved the feat in 128 weeks and has generated £696 million. It is the eighth fastest home console to reach this number, GfK says. It is one place ahead of Nintendo Switch, which reached two million sales in 140 weeks.

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Playing both sides: How senior marketing leaders can ensure they build winning gaming teams

Game Daily

On reading the title you may think this is another op-ed on the need to introduce brand campaigns into your predominantly direct response digital marketing mix, but that isn’t the motivation for this piece. Instead, I want to explore the role of a gaming CMO in setting teams up for success and the risk that some leaders may actually be incentivising a race to the bottom.

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Obituary: Brendan O'Brien, original Crash Bandicoot actor, died at age 60

Game Developer

O'Brien provided the original voice for Crash Bandicoot and his longtime nemesis Neo Cortex, in what was one of the most defining franchises for the early PlayStation brand.

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JetBrains Rider for Godot Engine Development

Game From Scratch

GameFromScratch.com JetBrains Rider for Godot Engine Development The Rider IDE from JetBrains is increasingly becoming their go to IDE for game developers, with Unreal Engine, Unity and now Godot Engine support. Rider is a cross platform (Windows, Mac and Linux) IDE build on their Resharper refactoring tools, originally for.NET development, but increasingly focusing on game development. … JetBrains Rider for Godot Engine Development Read More The post JetBrains Rider for Godot Engine Devel

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An introduction to how game development pipelines work

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Every video game starts with an idea that requires a lot of thinking and planning before it hits the drawing board. To bring even the simplest idea to life, it takes a team of designers, developers, and artists to see it through production. The team responsible for designing and crafting all game ideas have different skill sets and responsibilities.

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The Importance of Cybersecurity in SaaS: Threats & Solutions

Rocket Brush Studio

With the increasing adoption of SaaS (Software as a Service) platforms, the number of cyber threats and attacks is also rising. SaaS platforms store sensitive and confidential data, making them a prime target for cybercriminals. As a result, it is imperative to ensure the security of SaaS platforms to prevent data breaches, data theft, and unauthorized access.

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Amazon's new Lord of the Rings MMO won't impact Lord of the Rings Online

Game Developer

Standing Stone will continue to keep its Lord of the Rings MMO up and running as Amazon's separate Lord of the Rings MMO is being developed.

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Artistic vision on a budget: A guide to balancing creativity and finance

Filmustage

This intricate dance between creativity and budgeting is at the heart of filmmaking, often shaping the very outcome of the cinematic narrative. Understanding the tension between art and finance in film production The tension between artistic vision and financial constraints is intrinsic to the film industry. On one side, filmmakers strive to bring their unique creative visions to life; on the other, they must grapple with budgeting realities.

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European Commission approves Microsoft-Activision Blizzard deal

GamesIndustry.biz

The European Commission has given final approval to Microsoft's acquisition of Activision Blizzard after the Xbox maker made 10-year commitments to address regulator concerns in the growing cloud streaming market. While the commission's preliminary investigation identified concerns around the deal having negative impacts in the console, PC, and multi-game subscription markets, after an in-depth look into the issues, it ultimately determined some of those were non-issues.

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How Much Time Test Engineers Save with ChatGPT?

Rocket Brush Studio

In the dynamic realm of software development, ensuring the quality and dependability of applications remains a paramount concern. Within this context, software testing emerges as a vital component, with test engineers diligently validating software functionality, performance, and user experience. As software systems become increasingly intricate, effective time management becomes imperative in the testing process.

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Calling all game developers, creators and artists. Are you ready to take on the challenge?

Game Developer

Do you fancy winning an All – Access Pass to GDC in 2024? Dove, The Centre for Appearance Research and Unreal Engine Education Team at Epic Games are calling on all gamers, creators and artists – using their unique and valuable creativity – to take part in their new course Real Virtual Beauty Training and put their new-found knowledge to action. This is literally a game changer.

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Drone technology: Revolutionizing film budgeting

Filmustage

This article delves into how drones are altering the landscape of film budgeting and shaping the future of filmmaking. Overview of drone technology in filmmaking Drone technology's integration into filmmaking has opened up new horizons for storytellers. These flying machines have transformed aerial filming, once a complex and costly process, into an accessible method for filmmakers of all scales.

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Amazon and Embracer partner for new Lord of the Rings MMO

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Amazon is taking a second stab at creating an MMO based on The Lord of the Rings, following the cancellation of a similar project two years ago. The company announced today that it has reached an agreement with Embracer Group, which owns the series' rights holder Middle-Earth Enterprises, to develop and publish an online multiplayer game based on Tolkien's renowned fantasy work.

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Interview: Netmarble N2 on its new metaverse blockchain game Meta World: My City

Game Daily

Launched last month, Meta World: My City from Netmarble N2 is a blockchain real estate digital board game with additional virtual real estate building and trading as well as social metaverse activities. Netmarble N2’s previous work includes the similarly Monopoly-like game Let’s Get Rich. Meta World: My City is a deeper game, incorporating strategy cards as well as dice throws.

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Microsoft's proposed Activision Blizzard merger seals EU approval

Game Developer

EU regulators believe the deal "represents a significant improvement for cloud gaming as compared to the current situation.

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Understanding pre-visualization: A key component of film budgeting

Filmustage

A cornerstone in this complex matrix is pre-visualization, a forward-thinking approach that plots out visual sequences and significantly impacts film budgeting. Understanding pre-visualization in film production In the vast realm of film production, pre-visualization is a vital preparatory step. It refers to the process where filmmakers generate preliminary renditions of scenes using digital tools, which help in visual planning.

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