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Cocos Creator 3.7.1 Released

Cocos

We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

This generally works and looks pretty, but it's quite shader intensive, which makes it not work on mobile or low end GPUs. The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). The smaller this value, the bigger the lightmaps will be.

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

Another new CLI option is --quit which will quit the engine after the first main loop iteration. It is now possible to scale an.obj mesh when importing. Several new GLSL built-in functions are exposed to the shader language : radians degrees asinh acosh atanh exp2 log2 roundEven. This is also helpful for CI pipelines.

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Core engine. The core engine has been significantly optimized, especially on the memory and data-oriented areas. GDExtension.

AAA 145
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Still, the disadvantage is that it will increase the lightmap package.

Render 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Mesh 52