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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

Video games have come a long way since they were first conceptualized in the 1950s, with expansive open worlds that can fit right in your pocket, but you don’t need to go back 70 years to see what games looked like back then. Paid membership also removes in-game ads for a more seamless experience. So, what’s to blame?

Mobile 52
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Best High Graphics Games for From Casual to Hardcore Gamers

Big Games

Whether you’re a casual gamer looking for some entertainment or a dedicated hardcore game enthusiast, today, we have curated a list of the best high-graphics games for Android just for you. Let’s explore the Top 10 Mobile Game Development without wasting your precious time! So, are you excited to take a look?

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. FRUSTRATION: These blog posts can also annoy game executives and senior leaders. After all, Supercell is our beacon of hope. Source: Data.ai

Mobile 118
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. Former Disney and NBCU Execituve Talk the Death of the Games-as-App Before going deeper, let us define the terms: Hypercasual games are the bubble gum of the gaming industry.

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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

This week, in the changing economic environment, we take a look at the recent consolidation of blockchain gaming to weather tough times ahead. ? Deconstructor of Fun has teamed up with MY.GAMES, AWS, Unity, Data.ai, and Google to supercharge the Game Drive accelerator program. They even had to fend off AppLovin to complete the deal !

Games 52
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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Supercell is one of the rare companies that doesn’t try to beat the competition; rather, it tries to beat the high score set by its own prior games. To date, Supercell has created multiple genre-defining games and generated billions in revenues -- all with little more than 300 employees (!). Our short answer is no.

Puzzle 52