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NVIDIA Announces Nsight Graphics 2021.1

Nvidia

Nsight Graphics 2021.1 Nsight Graphics 2021.1 To enable this, set the ‘Capture Type’ to ‘One-shot [Beta]’ While TraceRays/DispatchRays has been the common way to initiate ray generation, it’s now possible to ray trace directly from your compute shaders using DXR1.1 For more details on Nsight Graphics 2021.1,

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New Suite of Nsight Tools for Gaming and Graphics Developers

Nvidia

Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, gaming and other use cases.

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Eternights Black Screen Issue: Fix It In No Time

Game Errors

This game offers a unique blend of dating simulation and action, making it a worthwhile experience for those seeking a simple yet engaging game. However, the dating simulation aspect surprisingly surpasses expectations. Double-click the Display adapters to view your graphics card. Why is Eternights showing a black screen?

Shaders 52
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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. Comparing the visual output of graphics settings, shaders, or rendering techniques in an animated scene. Non-real-time simulation, which is enabled using the --fixed-fps command line argument. Example output. Using Movie Maker mode.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. Comparing the visual output of graphics settings, shaders, or rendering techniques in an animated scene. Non-real-time simulation, which is enabled using the --fixed-fps command line argument. Example output. Using Movie Maker mode.

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Overcoming Challenges in Game Test Automation

iXie gaming

Graphics and Rendering One of the most significant challenges in game test automation lies in dealing with the complexity of graphics and rendering. Games often incorporate advanced visual effects, complex shaders, and intricate animations. They expect things to work! Overcoming Challenges in Game Test Automation: I.

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Advanced API Performance: CPUs

Nvidia

The main design philosophy of D3D12 and Vulkan is to enable game engines to distribute graphics workloads across multiple CPU cores. NVIDIA hardware supports multiple command queues to parallelize graphics work, enabling graphics-compute or compute-compute work to be performed concurrently.