Remove Fighting Remove Game Design Remove Puzzle Remove Writing
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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

It was famously designed by Gygax to mess with the players in his own campaign and provide meat for players who came to him and said they could beat anything he threw at him. The main problem, alas, is that, while it IS a fascinating landmark for game design, it is not a good adventure. The older one is my copy.) Pwned, n00b.

Horror 69
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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable.

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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

If that had slightly fewer sales, the most popular Zelda game ever would be Super Smash Bros. Because, at their hearts, Zelda games are puzzle games with a bit of combat bolted on. Puzzle games are a niche genre. Yet, this is an amazing time for niche games to break out and become big hits.

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Game of Thrones Predictions from a Game Designer

Sirlin

My predictions below relied on the premise that good writing would basically force some events to happen, and I was thrown by a loop by the, well, not good writing. I leave this prediction post up for reference anyway —- I’m going to give my predictions for how Game of Thrones ends up. You can throw all that out. Bran’s power.

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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

So without further ado… First, a quick overview of the RPG genre Role Playing Games (RPGs) have generated nearly $3Bn in in-app purchase revenues year-to-date in the Western markets. This makes RPGs the third largest genre on mobile after Strategy ($5.4Bn) and Puzzle ($4.5Bn) games. Installs are supporting the story.

Puzzle 52
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Elden Ring Is Fair and Just, Except When It Isn't

The Bottom Feeder

It's also hard to criticize, since From Software games tend to be mean and confusing and sadistic on purpose, so anything that makes you mad was probably put there intentionally. But since I can't resist writing about the thing, I want to start with the key question: Why do people love these games so much, despite the sadism.

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God of War Ragnarok: Five Game Systems In One Bag

The Bottom Feeder

I'm a nobody on the outside, looking at a giant development monolith and trying to figure out how this game could possibly have ended up where it did. I don't want to write a review. That fight really stomped me." "Do Designers are sensitive and can generally pick up non-verbal cues. Its flaws are interesting flaws.