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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

Puzzle 254
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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable. In War Co. ,

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Art Production for Mobile Games: Tips & Tricks

iXie gaming

By the end of this article, you’ll have a solid understanding of how to produce high-quality art for mobile games that captivates players and sets your game apart in a competitive market. This entails comprehending the game’s genre, intended audience, plot, and general theme. So, let’s dive in!

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Game Art Studio: The Future of Game Development?

iXie gaming

The studio will provide a script for the character’s dialogue, which you can customize to fit your game’s needs. 3D characters are great for games that need to capture players’ attention but also have more complex mechanics like fighting and other interactions. 3D environment. Final Words.

Art 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

There's a Portal-like moment where you escape the puzzle. Can't wait for the full frontal in the next game!) Wayward Strand by ghost pattern This is a young adult sidescrolling storybook sort of game about hanging out on a steampunk airship recommissioned as a flying hospital / retirement home in rural Australia circa 1980.

Indy 52
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Become a Patron on Patreon?

Sirlin

I want to show you some of what I'm working (Codex, Flowchart, and a Fighting game) and tell you about Patreon. Codex, Flowchart, and now.the Fantasy Strike fighting game (yes, really!). Everyone, even non-patrons, get my main podcast about game design for free. Instead.it's fun.

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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019.

Puzzle 52