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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. One of those games was Street Fighter. Kamo remembers, “It was the biggest game back then. But I often wondered why there weren’t more peaceful games.

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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Random Encounters that are Encounters (not just fights). I’ve already written a bunch of songs for this game. Awesome original soundtrack.

Fantasy 119
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

It's mostly "safe for work" even if the actual game is not. That Lonesome Valley is a short gay cowboy romance game about walking, sheepherding, and kissing. Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005).

Pixel 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. Despite being the lead developer of Godot, I have almost 20 years of experience developing and shipping games, and a decade of experience as technical consultant. Do not bother with design. Starting over, is the game commercially viable?

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How to Tell Great Stories Through Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board game design and development. Need help on your board game? The Seize the Bean prototype has little sugar cube pieces to tell its story.

Mechanics 130
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

In Unity, you write code using the C# language, while in Unreal, you use C++. When working with Unreal, users don’t require deep knowledge of codes or even a basic understanding of how to write them. Games can be developed through the tools in the integrated visual scripter called Blueprint. The game engine is open-source.

Engine 52
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Rebalancing Cogmind

Grid Sage Games

The scope of this rebalance is way too large to cover in its entirety, and while I don’t plan to write about every aspect, we’ll be looking at the broad strokes and pick out some representative examples here and there. Exiles Prototypes. ASCII art for Exiles prototypes. Categorical Approach. Slot-wise Approach.

Balance 52