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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone, together with a large group of specialized professionals. For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid.

Dev 156
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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. Need help on your board game? Just here for Highways & Byways updates?

Mechanics 130
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Polte Games sets Sixth Extinction free “Does your game exist if no one is playing it?”

PreMortem.Games

Developer Juha Salo, working under the name Polte Games , hopes to find a new audience for his cautionary tale about climate change and mass extinction. Does your game exist if no one is playing it?” Earth has undergone mass biodiversity extinctions five times before, but this time it’s caused by us, humans.

Puzzle 104
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How to Choose Your Board Game’s Theme

Brand Game Development

Board games can be about all sorts of things. Games, at their core, might just be a series of mechanics and rules, but themes keep us from feeling like we’re playing out the logical conclusion of mathematical functions. Need help on your board game? Five Levels of Communication through Game Development.

Mechanics 130
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Best Practices for Remote Teamwork

Deconstructor of Fun

Imagine leading a group of developers, artists, and designers piecing together the next epic game … Now imagine doing it without a physical office. I would much rather take that money and put it into the development of the game rather than into the building itself."

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You Are Not Alone: Common Pains for Game Devs & How to Overcome Them

Brand Game Development

Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. So many of the struggles that we deal with in game development are shared by others in the industry.

Dev 130
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Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through Game Development.