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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. This two-part article was so influential in my initial design of War Co. Constraints.

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Become a Patron on Patreon?

Sirlin

I want to show you some of what I'm working (Codex, Flowchart, and a Fighting game) and tell you about Patreon. During Pandante development, I posted dozens of versions of the game board, cards, rules, etc. Patrons helped playtest and also just point out errors or give suggestions how to improve things. Instead.it's fun.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobile game execs to talk about the future of the business. His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the “Apple global mobile game recession”.

Games 59
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Friday Questions #3

Grumpy Gamer

How you divide your time between making games and living "real life" ? Dividing my life between making games and real life is a struggle. I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself.

Puzzle 52
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the curse of cooperation

Interesting Choices

Cooperative multiplayer is an oft-underused method of allowing people to play games together in a more accessible and casual manner. Not to say that those games aren't well designed and enjoyable overall. Still, any designer thinking about the cooperative space should have this problem at the forefront of their mind.

Co-op 52
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Garrisons 2.0

Grid Sage Games

In the time since Garrisons were added, however, a combination of relevant changes to the game started putting pressure on their original design: Many more full branch maps were added, along with factions, each with their own enticing reasons to visit them compared to the weaker incentives for entering a Garrison.

Beta 52
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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Perfect board game pacing is one of the most underrated aspects of board game design. Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. Need help on your board game? But how do you do that?

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