What Web3 Games Should Learn from Designing Fun Game Markets
Deconstructor of Fun
JANUARY 24, 2023
At every point in the skill spectrum, players should see a path to improve, as well as see greater winnings as a result of their improvement. Clicking on dots that move around a screen may be tedious. However, if the dots are monsters and clicking shoots a fireball, it becomes fun. Skill curve. The same applies to markets.
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