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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Your objective is to score the most victory points. You also make sure to fill in as many spaces as possible on your board and keep as many “favor tokens” as possible by the end of the game. Take note, aspiring game designers!

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer.

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The Role of Player Behavior Analytics in Gaming

iXie gaming

This data includes player preferences, interactions, and in-game actions, to mention a few. By analyzing player behavior data, you can gain valuable insights that can help improve the gaming experience and player engagement and optimize game design. Are you struggling with game analytics? The outcome? The outcome?

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Favorite Puzzle

Grumpy Gamer

Chatting with a game designer friend the other day and we were bemoaning the state of adventure game puzzles and it got us talking. So I was wondering what is your favorite puzzle in Thimbleweed Park, Maniac Mansion, Monkey Island or any other classic point-and-click game? Do you like head scratchers?

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Buildbox Tutorial: The Basics For Absolute Beginners (With Video)

SOVEREIGN MOON

First, notice that we’re currently going from our start node directly into our 2D game node. This means that on start, the game will automatically play. All of these nodes have nested properties that we can get access to if we double click on any node. Let’s navigate back to our mind map by clicking on our mind map here.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I even blind play-tested it at a game design convention. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.