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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. Triggers are powerful tools in the world of game design because you often use triggers to accomplish common game objectives. Want to Make Video Games?

Code 52
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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. Either NPC characters, ghost monsters, or actual human players. That's It Loved this game.

Balance 52
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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

Essentially, this tool is a tool that allows you to create games without having to write a line of code. Many different game engines are incorporating visual scripting tools into their software in a quest to make game development more accessible to a wider audience of users. Want to Make Video Games?

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The three most important qualities in an RPG

Keith Burgun

Of course there are dozens of established techniques that help designers create a sense of wonder – hiding information, increasing interactivity, increasing scope or density, etc – and I’m definitely not saying that you shouldn’t use these.

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Item Variants and Randomization in Roguelikes

Grid Sage Games

A single run also doesn’t take too long (1~2 hours), so players have a chance to quickly start finding items they’ve never seen before, or only rarely, even after becoming pretty familiar with the game. Other types of NPCs can modify or convert other types of items. A TGGW inventory/equipment list.

Data 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

Addressing the initial learning curve, introducing enticing mid-game offers, and refining unlocking progression are essential for the game’s long-term success. With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. ?

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The Lost Ark Has Found its Way

Deconstructor of Fun

From the perspective of fantasy art design, it is an ideal goal to set the whole world to be coherent, unobtrusive, and logically self-consistent - But this may not be the ultimate goal of online game design. These dialogues, sounding more akin to whispering, usually take place among the crowds of NPCs who don't have names.