Remove Game Engine Remove Pixel Remove Scripting Remove Sprite
article thumbnail

Top Emerging Free Game Development Tools and Trends!

Big Games

Have you ever dreamt of crafting your own epic game? Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath.

article thumbnail

[Share] 2D Post-Processing & Lighting Framework

Cocos

The most commonly used method involves rendering the camera to a RenderTexture (RT) and then displaying it on a Sprite. Add and Write Script Write the corresponding post-processing script to control material parameters, perform multiple graphic processing, and expose relevant properties. Preview to see the effects.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). GDScript: Support multiline indexing with [] ( GH-54227 ).

Tile 52
article thumbnail

Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). GDScript: Support multiline indexing with [] ( GH-54227 ).

Tile 52
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. Top: 10,000 Sprites with a randomized modulate and position.

Debug 52
article thumbnail

Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Which game engine should I use to maximize ease of learning and compatibility, and manage hundreds of simple objects on-screen? and no WASM.)

Sprite 52