Remove big-job mods
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Starfield Controller Not Working: How to Make It Work

Game Errors

Bethesda has done an outstanding job by creating this awesome game. Your controller may not work with Starfield due to the following reasons: Misconfiguration: The root of the problem can be the misconfiguration on the game client or on your PC. Run the game as an administrator. Navigate to the In-game tab.

PC 52
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There Are Too Many Video Games

The Bottom Feeder

Now that my title has savagely baited your click, let's talk about the weirdness of the game industry and the big mess we're all in. I've been working continuously making indie video games longer than, let's say, anyone. So let's get to it: There are too many indie games. Well, nobody wants this many games.

Games 52
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Delores Source Code Released!

Grumpy Gamer

I'm sure everyone is getting tired of playing Animal Crossing, and what better way to exercise your grey-matter than modding your favorite game. The other downside is these really are the dev tools we used to make the game, and like most in-house dev tools, they are poorly documented and very crude around the edges.

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The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

Pham and Max delved deep into the world of indie game development, discussing everything from the inception of the game to its surprising success. Max Fink, originally from a modding background, joined the Battle Bit team a year after its formation, bringing his extensive experience in vehicle development to the team.

Indy 105
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What To Learn From The Video Game Recession. And Do It Quickly.

The Bottom Feeder

Last week, I wrote a blog post about how the video game industry seems to be entering a sad and painful period of contraction. I'm a tiny, tiny figure in a big world, my time is past, and I'm writing depressing things. What do we teach to aspiring game makers? Times to take big risks. A lot of people lose jobs.

Indy 95
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. “I Exceedingly difficult The team first built the game in Unity. Ascent of Ashes is inspired by other games besides RimWorld as well.

Dev 115
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Happy 5th Steam Release Anniversary

Greenheart Games

It’s been five whole years since Game Dev Tycoon released on Steam. Time for a brief illustrated trip through the game’s history. Back in 2011, my brother Daniel and I (we are both software developers) decided that we wanted to try to make a game. Game Dev Tycoon started, as many games do, on a single piece of paper.