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New network seeks to connect global game industry

Game Daily

She spoke to GameDaily about why she believes gaming needs a new networking and business hub. Rachel Crawford: It’s a great platform for promoting your company and sharing your news with people who are relevant to your business. GameDaily: Coming from a background in freight, what attracted you to the game industry?

Games 52
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(The Unofficial) Deconstructor of Fun 2022 Gaming Awards

Deconstructor of Fun

2022 was incredibly eventful (as you can read about below) and we are looking forward to starting the new year with all of you in a few days! 2022 GAMES AWARDS: And the winner is… The Biggest News Item of 2022 Looking back, 2021 was truly booming in terms of game news. Blockchain gaming, (aka Play-to-Earn, aka.

Mobile 52
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Video Game Thoughts Bonus Bag #1

The Bottom Feeder

This is mainly because of doing a huge amount of development, bug fixing, and PR for our next game, Queen's Wish 2: The Tormentor. Based on Steam achievement percentages , players are engaging with this game to an wild extent. (Not It's big news. I'll write a big thing about it eventually, because how can you not?

Writing 52
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The Convergence of all Entertainment

Game Dev Unchained

A game developer in the last 5 years can be best described as a unrestricted nomad. If you are an artist in the game industry then you are faced with more opportunities than ever before. This is where, game techniques for years have been perfecting for decades and technology has caught up where the graphical quality is turning heads.

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There Are Too Many Video Games

The Bottom Feeder

Now that my title has savagely baited your click, let's talk about the weirdness of the game industry and the big mess we're all in. I've been working continuously making indie video games longer than, let's say, anyone. So let's get to it: There are too many indie games. Add mobile and itch.io A good long look.

Games 52
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Unity VS Unreal: Which Engine Should You Choose As A Beginner

Awesome Tuts

On the path to becoming a pro game developer the hardest thing is not learning how to make games, it’s actually the un-learning you have to do. If you take the wrong path, or you follow low-quality resources you’ll pick up bad coding practices, poor optimization techniques, and overall a bad structure for a game project.

Engine 52
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If Someone Has a Destiny, They Have a Freakin' Destiny!!!

The Bottom Feeder

Um, we have some bad news there." Bad news, right? Perhaps I think it adds something to the story, a bit of a perverse twist, that takes a dark story and gives it a bit of ironic spice. They are both variants of the same thing: The idea that the future (both for us and for our world) is never entirely in our control.

Fantasy 70