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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Because, let’s be honest, creating games is hard. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I Her upcoming game, Spilled! ,

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VR and Galaxy's Edge

Game Design Aspect

In this article, game designer Sande Chen discusses the use of virtual reality in creating the theme park Star Wars: Galaxy's Edge. Years ago, I was interviewed by Disney Imagineering for an internal documentary on design. I pointed out that level designers of video games are often inspired by amusement parks.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Videos end on a convenient frame with an obvious clickable. Pro-tip: play with a gamepad.)

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5 Questions to Beat Procrastination

Brand Game Development

When I say procrastination, it may bring to mind images of someone watching cat videos or 1980s Arnold Schwarzenegger clips until 3 in the morning. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Earth-shattering revelation, I know. Making War Co.

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There Are Too Many Video Games

The Bottom Feeder

Now that my title has savagely baited your click, let's talk about the weirdness of the game industry and the big mess we're all in. I've been working continuously making indie video games longer than, let's say, anyone. So let's get to it: There are too many indie games. Well, nobody wants this many games.

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GenoTerra - The finished prototype.

Mnenad

But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis. I know it has been a long time since the last blog post to this project.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

For some, the idea of developing a game alone is daunting. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.

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