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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it. . Unity Technologies Assets. Addressables by Unity Technologies.

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GLES2 and GDNative, progress report #5

Mircosoft Game Dev

A skeleton in computer graphics is usually a tree-structure of bones, where each bone is either a root bone without a parent, or it has a parent. In order to deform the mesh according to the bone transforms, each vertex (generally "point of a triangle") can be influenced by up to 4 bones. shader language compatibility fixes.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Their results were nothing short of stunning with local 8K DLSS support and global illumination through RTXGI. Recently, NetEase introduced Mesh Shader support to Justice.

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh. The cubemap filtering shader can be found here. cubemap filtering. implement BRDF.

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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

Godot shader language is one of the easiest ones to use of any engine. Letting visual shaders aside, the shading language is a very tidy and self-contained version of GLSL ES 3.0, Shaders can take take inputs, modify them and produce outputs. Shaders can take take inputs, modify them and produce outputs. Simple, right?

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

The new rendering architecture will be completely rewritten to modernize the current 10-year-old design and fit the latest graphics APIs, but will involve a significant compatibility breakage with 3.x Visual Shaders overhaul. Graphics/Rendering improvements. Visual Shaders overhaul. Graphics/Rendering improvements.

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