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The Importance of Randomness in RPGs

Cloudy Heaven Games

Historically, randomization has been one of the most important factors in role-playing games (RPGs). The first computerized RPGs were heavily based on table-top RPGs, which rely on dice rolls to determine gameplay.

Games 40
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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. This adventure into RPGs is, to be very clear, a re-discovery, not a discovery. Some of my earliest, most enchanted memories of games were in some early RPGs. Final Fantasy X-inspired class system.

Fantasy 119
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Brawl Stars Ditched the Loot Boxes - Was it a Good Move and Should Other Games Follow?

Deconstructor of Fun

I think the main reason behind this change is that the randomness-based system to acquire Brawlers had become ineffective at managing the large amounts of content that the game features now. And because randomness-based systems are not effective at enabling player progression, the progression ultimately becomes stagnant.

Content 111
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. encourages the player to follow quest chains at an even pace , which is important if the quest lines intersect / if quests are at fixed difficulties. It makes money too important.

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Baladins from Seed by Seed is a narrative co-op RPG that respects your time

PreMortem.Games

French indie studio Seed by Seed appreciates the importance of players’ time. That’s why the play sessions of their narrative-driven, co-op multiplayer RPG Baladins last around an hour. But they don’t all follow the same path as random events and side quests can easily distract even the most dedicated Luxomancer.

Co-op 104
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Natural Numbers In Game Design

Tom Francis

These are randomly generated and have lots of properties that vary from ship to ship, all of which are important. I’ve spent hundreds of hours in RPGs without ever finding out what their ‘attack’ stat actually means – sometimes it’s like accuracy, sometimes damage, sometimes attack speed.

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Supercell's Everdale: a Genre Definer or a Pretty-Looking Social Appointment System?

Deconstructor of Fun

It’s important to mention that Everdale is not an idle game either. In strategy games and RPGs, research trees generate meaningful decisions regarding specialization. It’s not possible to automate the production. Same as other crafting tycoons, the game requires the player to come back often to collect tasks and reset most actions.