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How making 12 games in 12 months changed Cukia Kimani’s life

PreMortem.Games

The deformable terrain was a bug. It might not be on the internet if you’re too scared but share it with close friends. Fun fact: Semblance was Kimani and Myres’ graduation project and a bug in it morphed into the game’s main mechanic. Kimani recalls “I had a nugget of something I was working on and when Ben joined, he built levels.

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Warzone 2 Stuttering: Why and How to Fix Lag Issues

Game Errors

Table of contents: Update your GPU Drivers Close unnecessary background tasks Check system requirements Change Spot Cache setting Disable Core-Isolation on Windows 11 Use the best graphics settings for maximum FPS Force open Warzone 2 by using DirectX A reliable internet connection is a must-have 1. The bottom Done button should be clicked.

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SnowRunner FPS Drops: How To Improve Performance 

Game Errors

SnowRunner is an interesting simulation game that allows players to drive powerful vehicles over rough terrain while they deliver goods to different locations. If you are also affected by this problem, then you are on the right page of the internet.

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

The history of browser games celebrates the open internet that exists beyond Silicon Valley's sterilized closed garden. Naked simulated AI people ("peeps") arrive and flow across the terrain. We think that the internet is for real." It's impossible to get anything on a phone without their long withheld permission.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

For many years, when you read about Godot on the Internet, usual comments were along the lines of: "The 2D engine is very good, but 3D is still basic, lacking and nowhere comparable to XXX 3D or YYY Engine" Fortunately, this is no more. Console support. And hundreds of other improvements. New physically based 3D renderer.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

So they either have to read the source code or to search help through the Internet. One of the most common uses for IK in 3D is to place a character's feet on uneven ground without clipping through the geometry, where the legs realistically adjust to the terrain.

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