How making 12 games in 12 months changed Cukia Kimani’s life
PreMortem.Games
JULY 21, 2023
The deformable terrain was a bug. It might not be on the internet if you’re too scared but share it with close friends. Fun fact: Semblance was Kimani and Myres’ graduation project and a bug in it morphed into the game’s main mechanic. Kimani recalls “I had a nugget of something I was working on and when Ben joined, he built levels.
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