Remove Mechanics Remove Puzzle Remove Tile Remove Writing
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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. one place I’ve encouraged surprise is the facedown card mechanic.

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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

It’s only after starting and successfully running a marketing agency and having two successful Kickstarter campaigns that I feel like I understand it well enough to write about it. A puzzle-solving, tile placement board game for 1-4 players.” Don’t write off cons ! This is how we attracted attention.

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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

In the first quarter of 2020 Supercell soft-launched their second title with a puzzle core - Hay Day Pop. On paper, Hay Day Pop seems like a smart move from Supercell: it’s a puzzle game for a simulation audience with a familiar character that got a face-lift. Hay Day Pop is Fishdom meet Hay Day with a tile blast mechanic.

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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

The second Clash game was Clash Mini, which entered soft launch around three months from writing this article. One of the main problems in Clash Mini is the strong similarity with Clash Royale , the other Supercell auto battler whose gameplay and unit mechanics are very similar.

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Royal Match - The New King from Turkey?

Deconstructor of Fun

Especially since the game seeks to dominate the puzzle genre, which is the largest and arguably the most competitive genre in mobile games. Royal Match Royal Match is a perfect example of finding success through improvements - not step-change innovation - cherry-picking the strongest mechanics from the best games to create a new top game.

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Donkeyspace AI Interview

Designer Notes

AI works perfectly well for these types of games as the mechanics themselves hinder diplomacy.) Do you have something like an algorithm that you could write down that captures how you think when you encounter a new game and are deciding which moves to make, or are you just intuitively winging it?

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters. So what did she want then?

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