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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. What’s particularly interesting about this archetype is its rarity.

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Even older hypercasual games break into the Top 10 in Q1 2023

PreMortem.Games

Another mechanic to get all of the mentioned above that two games out of five use is the Fortune Wheel. Thief Puzzle: to pass a level Another new hit with 27M downloads is Thief Puzzle: to pass a level. Magic Tiles 3 Another new entry in the top 10 is Magic Tiles 3 with 24M installs.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. In my first Designer Diary post for Tasty Humans , I talked about the mechanics of dropping shapes (which represent the titular “Tasty Humans”) in order to fill up the stomach of the each player’s monster. So What Next?

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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Thankfully, your faithful crew at DoF are here to try and help you make sense of it, well, at least the very specific part of it related to puzzle games. Mat Baker has been making mobile games for 15 years. It made $5.1

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Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. Namely, building an urban improvement and producing a specialist on any tile extend the city borders in all six directions.

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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. one place I’ve encouraged surprise is the facedown card mechanic.

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Based 2023’s data, which casual game genres are likely to perform well in 2024?

PreMortem.Games

Although two games have significant differences in core mechanics, we found out, as a part of our Travel Town deconstruction, that the main reason for its take-off is a unique approach to LiveOps and monetization. Time-limited levels create time pressure that is unusual for meditative puzzle games. Match Factory! ’s

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