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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

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Godot XR progress update June 2021

Mircosoft Game Dev

Finger tracking itself is fully supported both through updating orientation of meshes, for which a sample scene is included in the plugin, and through animating a skeleton and bone deformation. Mobile GPUs are very different from desktop GPU, to make better use of limited access to fast memory mobile GPUs use a tile based architecture.

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. The NVIDIA RTX UE4 4.25 branches have also received updates. Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 and UE4.26.1,

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Android: Implement per-pixel transparency ( GH-51935 ).

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