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Top Emerging Free Game Development Tools and Trends!

Big Games

We’re also zooming in on trends that’ll have your game soaring across platforms, rocking real-time multiplayer, and even letting players team up and build together. Dimensions: This platform focuses on AI-powered 3D asset creation. But that’s not all! And guess what?

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Cross-Platform Compatibility Cross-platform gameplay is one of the biggest game development trends of 2023. So, game developers must seek mobile game engines that support cross-platform development. However, with time, it started supporting multiple platforms. Let’s find out. And that’s where Unity wins.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. The integrated script editor in Godot lacks features found in editors like VS Code, Sublime, Emacs, etc. In the example below writing texture in the LSP client matches not only initial characters but also substrings present anywhere within the item.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Now cross-platform game development with Unity is possible. Due to its extensive asset store, versatility, and a multitude of tutorials and online courses, Unity has become the most popular 2D and 3D development platform in the world. Or do the two platforms remain equal? Scripting Unreal uses C++, whereas Unity goes with C#.

Engine 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Editor: Allow dropping property path into script editor ( GH-51629 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52