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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. That’s very different to most games that tend to use hundreds of textures and multiple materials.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. You can download Godot here – [link] Click the link to Download the 4.x x version(at the time of writing that is 4.1.3) Unzip the folder and click on the program.exe(it should be something like “Godot_v4.1.3-stable_mono_win64.exe”)

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside of that folder Right Click -> Create -> Shader -> Standard Surface Shader: Give the shader script name SeeThrough and open it in Visual Studio.

Shaders 90
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Additionally, Godot 4.0

AAA 145
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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

I have also prepared a starter package for you, which includes meshes, textures, materials, and a prefab with an assembled calculator using these assets. In the TMP Importer window, click on "Import TMP Essentials" Finally, expand the Calc game object in the Hierarchy tab. Now, let's write our Press method.

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Godot 3's renderer design explained

Mircosoft Game Dev

This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Rendering engineers are rare to find, so this can be a starting point. Added to that, several elements make shaders in Godot easy and a joy to write: Built-in editor with syntax highlighting.

Render 52
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Improvements to shaders and visual shaders in Godot 4.0

Mircosoft Game Dev

You can pass an array filled with textures to the shader with the set_shader_param() function and it should work. Aside from TIME , it's now possible to use 3 common constants: PI , TAU , and E in your shaders without writing additional code. A new context menu is called via right-click if nodes are selected. Ported to 3.4

Shaders 52