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How to Build a Mailing List and Send Newsletters as a Board Game Dev

Brand Game Development

I spoke about the value of mailing lists earlier in How to Generate Traffic for Your Board Game Kickstarter or Website , but today I want to dive into the details you need to know to get started. I talk about this in How to Choose & Use a Board Game Marketing Strategy that Works , but I’ll recap the basics here. Click Save.

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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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Hello. I have a question regarding the “maths” of AAA game budgets. You’ve offered very interesting insight from the “other side” of the DLC/Microtransactions debate in the past. However, consider this simple example : $60m cost to make a AAA game. $60 per copy. That comes to 1m copies to break even. 2m copies for 100% return. Given that AAA games sell around 5m copies, are the likes of Jim Sterling, Angry Joe to TotalBiscuit really in the wrong for railing against “AAA greed”?

Ask a Game Dev

So… for a moment, let’s put aside the fact that the purpose of a publicly traded company like most AAA game publishers (Nintendo, Ubisoft, Take Two, EA, Activision, Sony, Microsoft, etc.) At $60 per game, that’s just 1 million units that need to be sold, right? Getting a spokesman or celebrity to help sell your game costs money.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Restore AudioStreamEditor class to fix playable sound previews ( GH-70074 ). Also check out Raffaele's Beat Invaders released earlier this year.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Restore AudioStreamEditor class to fix playable sound previews ( GH-70074 ). Also check out Raffaele’s Beat Invaders released earlier this year.

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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

preview versions / betas over the last few years, with several debates and redesigns that have finally culminated in this version. related: Yarn "language" spec , a programming specification / standard for how Yarn should operate in any game engine Yarn Spinner Unity plugs the core into Unity and adds a convenient wrapper.

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Custom Post Processing in Unity URP

Febucci

Oh hey almost three years ago I released a plugin called “ Text Animator for Unity ”, a tool I made/needed for my own games - and Today it is also getting used in other games like “ Cult of The Lamb ”, “ Slime Rancher 2 ” and many more!! Show me the games. Since I cannot show my game yet (ironic!), Hope this helps!

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