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How Move's AI technology aims to be a game-changer for motion capture

GamesIndustry.biz

This norm, however, may soon be a relic of the past as software from technology company Move hopes to revolutionise motion capture for AAA and indies alike, as well as beyond games.

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The Three Game Industry Trends to Watch in 2024

Deconstructor of Fun

They explore a variety of pressing topics such as the industry trends post-COVID-19, console market dynamics, opportunities for game developers, the impact of AI and technological advancements, and the shifting dynamics of player engagement. This is a signal of future adaptation that is further enhances with adaptation of AI.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Sit and listen. Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat.

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What To Learn From The Video Game Recession. And Do It Quickly.

The Bottom Feeder

I've been writing these State of Indie posts for a long time. I Feel Like a Traitor I've been writing advice for making a living making indie games since 1997 or so. (My In 2012, I wrote " Principles of an Indie Game Bottom Feeder ", a much-read ode to the joy of this life. Indie games have INVESTORS? Nor should they.

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Column Tomas Sala • Art schools should educate designers, not production drones

PreMortem.Games

Do we really need tons of new AAA production workers to come into the industry every year? I strongly disagree with the perspective that game development education should focus on AAA jobs. But those jobs are going to be warehoused or AI fodder in the near future it seems. AI will also wreck jobs here.

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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? I know it's easy for armchair indies like me to complain about pulling punches. I imagine Arkane debated this a lot, and over the years, had to bow to AAA approachability and clarity.