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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. Developers work closely with the engineers to decide the game mechanics.

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Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

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2020 Predictions #6: Three User Acquisition Trends Studios Will Have to Ace

Deconstructor of Fun

To my mind, the Zeitgeist of mobile gaming in 2019 wasn’t captured in the launch of a game, such as Call of Duty Mobile, or a platform, such as Apple Arcade or Google Stadia, but rather through the egregiously misleading mobile gaming ads that proliferated and saturated advertising channels over the course of the year.

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Coding Pitfalls to Avoid When Learning How to Make an Android Game

Big Games

You must think creatively to develop mechanics that surprise and excite the gamer. Thus, you should spend money on graphics and artwork that are in keeping with the concept and aesthetic of your game. Start Small It would help if you started with the small, simple game projects to grasp core concepts.

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Getting Started with Web GL Game Development

iXie gaming

We’ll cover fundamental concepts of 3D graphics and game design, as well as best practices for building performant and visually stunning web-based games. Designing game mechanics and rules, along with creating game assets such as characters, stages, and settings, are all critical aspects of the game design process.

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The State of the Mobile Games Market in 2023

Deconstructor of Fun

This week, the fearsome trio Eric K, Eric S, and Laura go through their 2023 Predictions: Eric K makes a call on the mobile & console markets, blockchain, China, and AppLovin; Eric S on content, M&A’s, brand advertising, and a few “too hot for TV” surprises; Laura on Apple & VR, monetization and innovation in mechanics.

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Diablo: Immortal and Aesthetic Gacha-ism

Keith Burgun

The core of my conception of aesthetic gacha-ism is the commodification of games : both in how they are produced, the rules, the experience, the way it’s talked about. Here are some more specific examples of gacha-ism mechanics that we see all over our games, gacha and otherwise: The (dreaded) crafting system. The alternative.